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| First we want the objects for the camera to follow.I made 3 spheres arranged as seen so that you would be able to see when the object banked around the corners.Once you've got the spheres in place select them all and group them - this is our 'ship' | ![]() |
| Make a path like the one shown using the line tool, select smooth in both prameter sections, in the top veiwport The path can be whatever you like but u need some back and forth movement to show how the starfeild moving in the background and a corner to show the banking | ![]() |
| Make a dummy somewhere near the ship | ![]() |
| Press the select and link button | ![]() |
| With the dummy selected goto Animation/Constraints/Path constraint | ![]() |
| In the path parameters box check 'follow' and then 'bank'The default banking parameters are ok, but experiment to find settings you like | ![]() |
| Goto Animation/Constraints and select Look-at ConstraintThen in the front veiw port select the ship | ![]() |
| The ship willl now have disappeared from the camera veiw - dont worry - it'l return soon Set the look at parameters as shown Theres that ship of ours Now if you drag the animation slider you'll see the ship move along the path and the camera will follow it as it moves |
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| Click on Camera01 then click on the Add Image Filter Event button, select starfeild then OK | ![]() |
| Click on SetupTurn off motion blurClick OK | ![]() |
| Cinepak codec by RadiusCompression quality 100Key frame every 15 frames | ![]() |