what we've got:
2 nurbs surfaces 4 the land
the buildings r cubes and cylinders with a texture
the jetty is cylinders and a plane
the lattern is:
a bent cylinder 4 the post
a yellow cylinder and omni light with shadows
a cube with 2 cubes substracted to form a cage
the boat is a hemisphere subtracted from itself and mesh edited to give the more pointed shape
the ores r cylinders with a plane at the end
the grass is a 3 point spline, made renderable and thick - 6 different splines were cloned to give a greater number then moved up and down to remove regularity
the water is a plane with a raytrace material, and a watermap as the bump map
there r 4 fogs used:
a volume fog to give the little clumps on the water
a layered fog covering the entire scene
a layered fog fininshing just above the waters surface
a standered fog reaching 100% just behind the buildings
the birds r a low poly sphere with a 3point, capped holes ,closed spline, for the wings
there r 3 omni lights lighting the scene - without shadows