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Foggy Water

A Foggy Waterscape



what we've got:

2 nurbs surfaces 4 the land

the buildings r cubes and cylinders with a texture

the jetty is cylinders and a plane

the lattern is:

the boat is a hemisphere subtracted from itself and mesh edited to give the more pointed shape

the ores r cylinders with a plane at the end

the grass is a 3 point spline, made renderable and thick - 6 different splines were cloned to give a greater number then moved up and down to remove regularity

the water is a plane with a raytrace material, and a watermap as the bump map

there r 4 fogs used: the birds r a low poly sphere with a 3point, capped holes ,closed spline, for the wings

there r 3 omni lights lighting the scene - without shadows